Head of Middle School Transformation @ WSS
KATRINA AXFORD
  • Home
  • About Me
  • Teaching & Learning
    • All things PBL >
      • Lead Schools Project (High Tech High)
      • PBL in Action
      • Have you had a Hamburger?
      • PBL Resources
      • Exhibtion of Learning
      • Culture of Critique
      • 2019 Teachers BDO
    • Awesome Stuff >
      • Explicit Teaching >
        • I Do, We Do, You Do
      • Positive Education >
        • VIA Character Strengths
        • Growth and Fixed Mindset
      • Flipped Learning
      • Learning Objectives and Success Criteria
      • Knowledge Organisers
      • Numeracy
      • Literacy
    • Past Schools >
      • IPACA >
        • Projects @ IPACA >
          • Year 5/6 Making
          • Year 8 Geography >
            • Jambo Kenya
          • Year 7 Geography >
            • What is Geography?
            • The World Map
            • Map Skills and Compass Directions
            • Grid References
            • Scale
            • Contours
            • Environmental Relationships >
              • Cold Environments
      • Mark Oliphant College >
        • Year 8 Visual Arts
        • Year 9 Visual Arts
        • Year 10 Visual Arts >
          • The "Making History POP" project
          • The 'Stencil Pops' Project
          • The "Putting the MO in MOC" Project
          • The 'All Art Deco Out' Project
          • The 'Art of Australia' Project
          • The Newtoon's Project
          • The "I stand by you' Project
          • My Elemental Superhero Project
          • The 'Boxing Equations' Project
          • The 'Pop ID' Project
          • The 'Lights for Civil Rights' Project
          • 'The Diggers Letter' Project
          • The 'Unruly Conflict' Project
          • The 'Could We Should We' project
          • The 'Wallz Rulz" Project
        • Year 11 Visual Arts - Traditional >
          • Visual Study
          • Practical and Folio
        • Year 11 Visual Arts - Digital
        • Year 12 Visual Arts >
          • Visual Study
          • Practical & Folio
        • Proposed Projects >
          • One Line Wonder
          • Photography >
            • Portraiture
            • Light and Shadow Project
            • Time Project
  • WSS Students
    • Year 7 Media Arts >
      • Food Struck Project
      • The 4pm Project >
        • Story board
      • Smart Starts
      • What is Media Arts
      • Technical Stuff
      • Challenge Accepted >
        • Animated Sprites and Pixel Art
        • Font-bots
        • Identity Postcard
    • Year 9 Digital Art >
      • Character Conception
      • The 'Wirri Safari' Project >
        • Howard Arkley
    • Year 8 Visual Art >
      • The 'First Fast Five' Project
      • The 'Let's Face It' Project
      • The Grid System
      • The 'Fantasy Heads' Project
      • Picasso Heads
      • The 'Paste Me Up' Project
    • Year 10 Design >
      • Graphic Design
      • What is a brief?
      • Newspaper Challenge
      • Monogram
      • Poster Design
    • Terminology
    • Media / Techniques
    • Ideas, Meanings & Themes
  • Kataxe Tube

Problem Finding and Design Thinking

Discover alterNative strategies for critical and creative thinking by using works of art in the John Mawurndjul: I am the old and the new exhibition to foster engagement with STEM thinking and entrepreneurship.

Duration: 90 mins Thurs 17 Jan: 10.00am-11.30am AND 12.30pm-2.00pm AND 2.30PM-4.00pm
Where: Meet at Radford Auditorium, Art Gallery of SA
​Suitability: All year levels The Arts: Visual Art, STEM

SmART START

There are many purposes for using a Smart Start at the beginning of a learning block / lesson. Smart Starts are known as many things including Warm Ups. The two main reasons for using Smart Starts are.
  • To check for understanding
  • To move information/skills from short term memory to long term memory 
  • To give students the opportunity to transition their thinking from what they were doing prior to entering your lesson/learning block
When developing Smart Starts it is important to think about what are the key skills you want students to take away and a good approach is recite, recall, and/or apply. Strategies teachers can use are quizzes, challenges, competitions, songs, movement and actions. Smarts Starts should never be more than 15 minutes (start small). 

'Brain Dump': SELF ASSESSMENT & What do you know?

Write a definition for CRITICAL and CREATIVE THINKING?
How do you rate your understanding of CRITICAL and CREATIVE THINKING?
Write a definition for STEM Thinking?
How do you rate your understanding of STEM thinking?
Write a definition for Design Thinking?
How do you rate your understanding of DESIGN THINKING?

The 30 Circles Challenge: ​

Turn as many of the blank circles as possible into recognisable objects in three minutes for example sun, face etc...
Picture
Questions and Info
the_30_circles_challenge.pdf
File Size: 605 kb
File Type: pdf
Download File


Learning intentions: ​TODAY IS A TASTER: IT IS ALL LINKED

​C&CT, STEM, DESIGN THINKING & ENTREPRENEURSHIP

Success criteria:

Teachers develop an understanding that AGSA and the Arts can support Teaching and Learning in all of these areas. It is all here. 

Problem Finding & developing questions

You are required to view the first major Australian survey exhibition of leading contemporary artist John Mawurndjul titled 'I am the Old and the New'. Using a specific Science, Technology, Engineering or Maths perspective (STEM) you will critique the exhibition and write down as many complex open ended questions (also known as guiding questions, big questions and/or essential questions) as you can. Think of these questions as fertile questions that can raise or grow new questions. They might frame a project, idea or topic in a future project. You must work individually and write each question on an individual Post It note.

The purpose of this task to model how to develop possible learning experiences and future project ideas connected with exhibitions at the Art Gallery of SA and based on using the Wiggin's Backwards by Design approach and unbeautiful project development. We want to....

1. Encourage risk and create something teachers haven't done before.
2. Share what we are thinking about and how we might develop engaging curriculum because it is about transparency in our teaching practice.
3. Too improve our own curriculum together for our students.
Wiggins Backwards by Design
How to develop Essential Questions

design thinking process

A process for identifying problems and questions that need solving through strategic thinking and finding effective solutions for them rough iteration. 
Picture

Empathise + discover

Problem Finding NOT problem solving

Empathy Interview
  • Listen to the problem and ask lots of questions! 
  • Use active listening skills.
  • Use ONE Post- It note to record each answer. 
By the end you should have a big pile of Post-It Notes, each with One Piece of information on them.

Observation
What already exists? 
  • Think about the issues that you have encountered from personal experience.
  • Use ONE Post-It Note to record each answer.
  • This can also be discussed in groups

Clump
  • Find Themes
  • Duplicates go together
  • Discard non - useful information
  • Discard Solutions

Define: Synthesise the information

HOW MIGHT WE?

This is where a design strategy should be developed to outline the problem or need you and your team will try to solve, the process / tasks expected to be undertaken and any expectations for the solution, such as specifications and/or special conditions. Having a strategy assists in defining the problem and the steps required to develop the solution. 

​*before moving forward you must have clearly defined the problem you and your design team will solve. 

Ideate

At this stage of the design thinking process records of early ideas and brainstorming is vital. Crazy Eights is a good way of recording initial ideas and solutions. 

Many people recommend creating war walls in learning spaces which is great (however is difficult if the learning spaces are different).

Prototype

Make

Test

  • Learn about product through testing,
  • learn about users through testing. ​
  • Tests reveal insights that redefine the problem
  • Testing creates new ideas

Pitch: explanation and persuasion

'Elevator' Pitch
Creating a culture of Critique with Warm and Cool Comments 

iteration (evaluation)

Evaluation must be a part of the whole design thinking process, for example:
  • the "ongoing" analyses of ideas
  • assessing the possible solutions in relation to the specifications outlined in the problem at the Empathise and Define stages.
  • Evaluating involves thinking carefully about the outcomes of the design thinking process, Does the solution satisfy all parts of the problem?, will modification improve the outcome?

Design thinking sprint:
​THE PAINT BRUSH CHALLENGE

Essential Question: How did John Mawurndjul engineer his mark making tools and have they changes throughout his career? Did technologies impact his making process? 

Dilemma/issue: What makes a successful mark making tool? (design the ULTIMATE paint brush challenge) 

Using the card you have been provided you must design and make a paint brush that can create the same mark and/or marks you can identify on your card. You will need to follow the design process and work in a design team, you have no longer then 30 minutes to design your tool before pitching your idea to the whole group. Inspiration for this challenge is the paint tube and how this technology revolutionised the art world.  
Proudly powered by Weebly